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If you fall down, use the target over the Armos statue.
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Use the Lens of Truth to see the Floormaster and get rid of it, then push the statue to light the third sun from the left and open the next door.īack in the room with the giant statue, climb the stairs, jump on its left hand and play Zelda's Lullaby while standing on the symbol. Open the locked door, get rid of another Like Like falling from the ceiling, then climb the wall. Attack the Like Like with your sword and Longshot, pick up the Small Key in the chest, then go back to the room with a diamond on the ceiling. Collect the five silver rupees (use the Hover Boots to reach the one floating in the air) and play the Song of Time near the block which hides a Golden Skulltula. Use the Longshot on this chest to find the Compass, then come back to the previous room and open the right door. Open the door to the left, get rid of the Wolfos and play Zelda's Lullaby while standing on the Triforce symbol, which makes a chest fall from the ceiling. Destroy the Beamos and shoot the Longshot at the diamond on the ceiling to unlock the door. Still, a Temple of Light could have been used to dramatically increase the tension before Link confronts Ganondorf in his castle.Ocarina of Time walkthrough Spirit Temple - 2nd visitĬlimb the stairs, go right and, with the Silver Gauntlets, push the block as far as you can. The Sacred Realm has mostly been kept mysterious throughout the series, and The Legend of Zelda: Ocarina of Time already has plenty of great dungeons. While it's fun to think about a Temple of Light dungeon in Ocarina of Time, it's probably for the best that Rauru was relegated to the role he ended up with. Wind Waker did use the Phantom Ganon boss twice, so it's not unheard of. A sensible boss could have been some shadow form of Ganondorf himself, though Phantom Ganon was already the Forest Temple's boss perhaps this one could be a darker, more ghostly Ganondorf constructed of pure evil energy. The Mirror Shield could have harnessed Rauru's power to banish the corrupting evil of Ganondorf, a move that would have served as a prelude to the Sages' power being used to construct the bridge to Ganondorf's Castle. Seeing the Chamber of Sages (and more of the Temple of Light) all but destroyed by Ganondorf would have been one final, sinister reminder of his might.Īs the Temple of Light, the puzzles could have made further use of The Legend of Zelda's Mirror Shield, which only had a brief stint in Ocarina of Time's Spirit Temple. The influence of Ganondorf's evil power is seen all throughout Hyrule - in the monsters that have overrun Kokiri Forest and in Lake Hylia being drained of water. What A Temple Of Light Could've Looked Like In Ocarina Of TimeĪ corrupted area of the Sacred Realm could have been a very interesting dungeon locale for Ocarina of Time. Link would have to make one last journey into the corrupted Sacred Realm to save the Sage of Light.
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Perhaps Rauru could no longer hold off Ganondorf's monsters, so the Chamber of Sages fell to the King of Evil. In order to have the Temple of Light as a playable Zelda dungeon, the entire story of Ocarina of Time would have to be rearranged. It would probably fit best as the final temple before Ganon's Castle. Related: Zelda's Ganondorf Looks Amazingly Real In 3D Fan Art Now, the Chamber of Sages is the last stronghold against Ganondorf's corruption of the realm. Link wakes up in the temple's Chamber of Sages seven years later, where Rauru explains Link's unsealing allowed Ganondorf to enter the Sacred Realm and steal the Triforce of Power. When Link draws the sword, it opens the seal on the Sacred Realm, a sort of mystical plane that houses the Temple of Light and the Triforce. What follows is adult Link's journey to awaken five ancient Sages and use their combined might with Rauru, the Sage of Light, to defeat Ganondorf. Link must enter five temples across Hyrule to do this, but what if there were a sixth Ocarina of Time dungeon in the Temple of Light? Link removing the Master Sword from its pedestal in the Temple of Time, in particular, is an iconic scene in gaming history. Its gameplay was revolutionary for the time, and its narrative is still emotionally gripping. Released back in 1998, The Legend of Zelda: Ocarina of Time still remains a masterpiece today.